To do this we have to understand a little about the structure of stories, which means I get to talk about literary theory! In fictional theory, one of the overriding themes is Todorov's Three-Act Structure. This is the theory that most fiction can be divided into three acts; Equilibrium, Disruption, Resolution. If we apply this to a Hollywood such as Die Hard we can see it in action. John McClane is estrange from his wife and the party is in full swing (Equilibrium), Hans Gruber and his band of terrorists take everyone hostage (Disruption), John McClane overpowers the bad guys, saving his relationship and the lives of the hostages (Resolution). Die Hard is fairly typical of the Hollywood film and follows Todorov's theory.
Following on from this, video games are the only medium in which the story is unlocked through the audience's actions. In other words, the player can set the pace of the story, spending more time than needed on one level if it suits them, meaning that the player can dictate the story to a certain extent. Moreover, certain games rely on the player to make choices which change the story that's being told. For instance The Walking Dead Game forces the player to chose what to say to other characters and even certain actions to make. This was especially evident in the second season game where many players were met with with entirely different endings. This simply can't be done in a film, play or novel.