All the game gives you is a camcorder, a few batteries and a copy of the anonymous tip-off e-mail before it sends you on your way. It’s important to keep your camcorder on for as much of the game as possible, because if you capture certain events with it Miles will make notes and these will sometimes be useful and always a nice touch of detail. In certain parts of the game the only way you’ll be able to see and navigate through the Asylum is by using the night vision feature on the camcorder, and this eats batteries. Luckily you’ll be able to find extra batteries dotted around, typically near electronic devices so keep your eye out; you’ll want as many of them as you can get your hands on.
The game doesn’t exactly ease you in gently, either. You get about a minute to prepare yourself before you start finding walls smeared with blood, homicidal patients and a room filled with severed heads. But the lack of subtlety in Outlast is what makes it such a brilliant horror game; the horror is around every corner, and you can never escape it. One murderous patient or another, whether it’s the horribly mutated Chris Walker or the sadistic twins, will be hot on your heels at any given moment.
You’ll be horrified to know that it’s not just the patients you have to watch out for in Outlast - haunting the Asylum is a deadly swarm of nanites known as the Walrider, the main antagonist of the game. The Walrider has taken possession of a patient known as William “Billy” Hope, who has learnt to control the Walrider as he pleases and, rest assured, you will encounter the less-than-friendly entity a number of times throughout the game.
Speaking of being hidden in the shadows, this game has its fair share of jump scares. There’ll be times when you can anticipate them and times you won’t be expecting them in the least but whichever it is, nothing will prepare you for them. You just have to dust yourself off, get your camera rolling and carry on surviving.